검색어 : 통합검색[Human-computer interaction --Psychological aspects.]
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31
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Introduction
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;
;
(Human System Interaction (HSI), 2013 The 6th International Conference on,
v.2013,
2013,
pp.2-2)
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32
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“Artificial humans”: Psychology and neuroscience perspectives on embodiment and nonverbal communication
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Vogeley, Kai;
Bente, Gary;
Department of Psychiatry, University of Cologne, Germany;
Department of Media and Social Psychology, University of Cologne, Germany;
(Neural networks : the official journal of the International Neural Network Society,
v.23,
2010,
pp.1077-1090)
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33
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A comprehensive exploration of human communal media interaction and its evolving impact on psychological health across demographics and time
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Akhund, Tajim Md. Niamat Ullah;
Ajabani, Deep;
Shaikh, Zaffar Ahmed;
Elrashidi, Ali;
Nureldeen, Waleed A.;
Bhatti, Muhammad Ishaq;
Sarker, M Mesbahuddin;
Department of CSE, Daffodil International University, Dhaka, Bangladesh;
Source InfoTech Inc., Loganville, GA, United States of America;
Department of Computer Science and Information Technology, Benazir Bhutto Shaheed University Lyari, Karachi, Sindh, Pakistan;
Electrical Engineering Department, University of Business and Technology, Jeddah, Saudi Arabia;
UBT Academy, University of Business and Technology, Jeddah, Saudi Arabia;
Department of Economics, Finance and Marketing, La Trobe University, Melbourne, NSW, Australia;
Institute of Information Technology, Jahangirnagar University, Dhaka, Bangladesh;
(Peerj. Computer science,
v.10,
2024,
pp.e2398)
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34
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A definition for gamification: anchoring gamification in the service marketing literature
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Huotari, Kai;
Hamari, Juho;
;
(Electronic markets,
v.27,
2017,
pp.21-31)
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35
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Analysis of eye tracking techniques in usability and HCI perspective
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Sharma, Chahat;
Dubey, Sanjay Kumar;
;
(Computing for Sustainable Global Development (INDIACom), 2014 International Conference on,
v.2014,
2014,
pp.607-612)
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36
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Facial Expression Recognition with sEMG Method
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Jiang, Mingzhe;
Rahmani, Amir-Mohammad;
Westerlund, Tomi;
Liljeberg, Pasi;
Tenhunen, Hannu;
;
(Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing (CIT/IUCC/DASC/PICOM), 2015 IEEE Internat,
v.2015,
2015,
pp.981-988)
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37
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“Lock, Load, n’ Thank the Driver”: The Positive Influence of Prosocial Activity on Language in Online Social Groups
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Ryan, Seamus;
McDonnell, Dean;
Meade, Siné
ad;
Dú
n Laoghaire Institute of Art, Design and Technology, Ireland;
Dú
n Laoghaire Institute of Art, Design and Technology, Ireland;
Assistant Lecturer in Applied Psychology, Department of Technology & Psychology, IADT Institute of Art, Design and Technology, Ireland;
(Social Media + Society,
v.6,
2020,
pp.2056305120913990)
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38
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Investigating the Relationship of User Acceptance to the Characteristics and Performance of an Educational Software in Byzantine Music
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Kokkinidis, Konstantinos-Hercules;
Patronas, Georgios;
Goudos, Sotirios K.;
Maikantis, Theodoros;
Nikolaidis, Nikolaos;
Department of Applied Informatics, University of Macedonia, Thessaloniki 54636, Greece;
Department of Music Science and Art, University of Macedonia, Thessaloniki 54636, Greece;
Department of Physics, Aristotle University, Thessaloniki 54124, Greece;
Department of Applied Informatics, University of Macedonia, Thessaloniki 54636, Greece;
Department of Applied Informatics, University of Macedonia, Thessaloniki 54636, Greece;
(Information,
v.14,
2023,
pp.568)
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39
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The Potential and Challenges of Digital Well-Being Interventions: Positive Technology Research and Design in Light of the Bitter-Sweet Ambivalence of Change
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Diefenbach, Sarah;
;
(Frontiers in psychology,
v.9,
2018,
pp.331)
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40
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Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation
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Rojas Ferrer, Cé
sar Daniel;
Shishido, Hidehiko;
Kitahara, Itaru;
Kameda, Yoshinari;
Ph.D. Program in Empowerment Informatics, School of Integrative and Global Majors (SIGMA), University of Tsukuba, Tsukuba, Japan;
Center for Computational Sciences (CCS), University of Tsukuba, Tsukuba, Japan;
Center for Computational Sciences (CCS), University of Tsukuba, Tsukuba, Japan;
Center for Computational Sciences (CCS), University of Tsukuba, Tsukuba, Japan;
(PloS one,
v.15,
2020,
pp.e0230042)